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AI 101: The SAG-AFTRA video games strike - issues and its implications for the industry
03 October 2024The impact of AI has been felt across almost every industry. The recent SAG-AFTRA video games strike highlights some of the issues presented by the use of AI in the creative industries and in particular, in video game development.
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Lewis Silkin works with TIGA on guide to key regulatory issues facing the video games industry and Best Practice Principles
Press Release
27 September 2024Lewis Silkin’s leading Interactive Entertainment team have advised TIGA, the trade association representing the UK’s video games industry, on the review and update of the association’s Best Practice Principles Guide for games businesses.
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Welcome to Issue 03 of The Collective Quarterly
17 July 2024Our newest collection of articles explores the trends, opportunities and challenges faced by businesses across the creative economy, tech and science sectors. While there is often a legal aspect to each piece – we are lawyers after all - we also look beyond that to consider wider insights and ideas transforming change.
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Digital, Commerce & Creative 101: Online Safety Act navigation for the video games industry
16 May 2024The UK’s leading video game industry is forecasted to continue its growth despite challenges within the global games market. With this growth comes new legislation to regulate online platforms including online games companies…
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Palworld video game and IP debate: Nick Allan comments for GamesIndustry.biz
Press
01 February 2024Partner and Lewis Silkin video games expert, Nick Allan, was interviewed by the editor-in-chief of leading UK games industry business website, GI.biz, in relation to the ongoing online debate around intellectual property in video games sparked by the recent smash-hit, Palworld.
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Recruiting games talent from overseas: Lewis Silkin Comments for GamesIndustry.biz
15 July 2022Nick Allan, Lee Nair and Kayleigh Williams highlight legal pitfalls and tips for making the direct hire of remote employees a success.
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Nick Allan comments for Gamesindustry.biz: Clone culture and its continuous impact on indie developers
21 February 2022Discussions around clones crop up on a regular basis, usually around the release of widely successful games that are being copied. In recent weeks, the conversation mainly revolved around hit puzzle game Wordle, which has seen a high number of clones emerge following its viral success, as well as numerous games inspired by its simple word-guessing mechanic.
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Nick Allan comments for the BBC: Wordle code could be copied to play for seven years
Press
03 February 2022The code that powers the website of the viral puzzle game Wordle can be copied and saved to continue playing it for the next seven years, it has been revealed.
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Sports Q&A - How are esports regulated?
28 January 2021It’s impossible to answer this question without taking a closer look at the esports ecosystem. Although there are certain parallels to draw with traditional sports (with professional players, teams, leagues and championships) there are also significant differences. In particular, the international and national federation structure as seen in traditional sports is generally absent in esports.
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Subscriptions: When are auto-renewals fair game?
Press
06 January 2020As the CMA investigates the use of subscriptions in video games, James Gill, JJ Shaw and Mark Hersey comment on best practices.
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The Esports Gold Rush – What Do ‘Traditional Sports’ Need to Consider?
29 November 2019Everybody wants a piece of the esports pie, and the International Cycling Union (ICU) is the latest to make its move. The world governing body of cycling has teamed up with Zwift - the innovative online platform which allows riders to compete against each other in a virtual world - to host the world’s very first ‘cycling esport world championships’ in 2020.
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Oliver Fairhurst and JJ Shaw write for LawInSport: Cheating in video games – lessons from Blizzard’s successful case against cheat and bot developer
Press
27 August 2019Oliver Fairhurst and JJ Shaw have written an article for LawInSport. The article discusses the claim that was recently won against a developer of cheat software by Blizzard, the video game developer and publisher behind hugely successful games such as World of Warcraft, Starcraft and Overwatch.
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Artificial Intelligence: The New Driving Force Behind Sports Performance and Entertainment
13 February 2019If I was to raise the topic of “artificial intelligence” in football, you’d be forgiven for thinking I was referring to Joey Barton’s decision to enrol as a philosophy student at Roehampton University back in 2013. But not so – last month it was announced that London-based non-league club, Wingate & Finchley FC, have employed football’s very first ‘AI coach’.
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Lewis Silkin advises on sale of Games Warehouse to Blueprint Gaming
Deal
31 January 2018Lewis Silkin has advised its client on the sale of omni-channel gaming provider Games Warehouse to Blueprint Gaming, part of the Gauselmann Group.
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What game creators need to know about protecting their brands
30 March 2017We have written an article for GamesIndustry.biz, one of the leading websites for news and information about the global video games industry. The article comments on a recent kart racing suit filed by Nintendo and offers advice for game companies.