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AI 101: The SAG-AFTRA video games strike - issues and its implications for the industry
03 October 2024The impact of AI has been felt across almost every industry. The recent SAG-AFTRA video games strike highlights some of the issues presented by the use of AI in the creative industries and in particular, in video game development.
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Welcome to Issue 03 of The Collective Quarterly
17 July 2024Our newest collection of articles explores the trends, opportunities and challenges faced by businesses across the creative economy, tech and science sectors. While there is often a legal aspect to each piece – we are lawyers after all - we also look beyond that to consider wider insights and ideas transforming change.
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Digital, Commerce & Creative 101: Online Safety Act navigation for the video games industry
16 May 2024The UK’s leading video game industry is forecasted to continue its growth despite challenges within the global games market. With this growth comes new legislation to regulate online platforms including online games companies…
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Recruiting games talent from overseas: Lewis Silkin Comments for GamesIndustry.biz
15 July 2022Nick Allan, Lee Nair and Kayleigh Williams highlight legal pitfalls and tips for making the direct hire of remote employees a success.
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Nick Allan comments for Gamesindustry.biz: Clone culture and its continuous impact on indie developers
21 February 2022Discussions around clones crop up on a regular basis, usually around the release of widely successful games that are being copied. In recent weeks, the conversation mainly revolved around hit puzzle game Wordle, which has seen a high number of clones emerge following its viral success, as well as numerous games inspired by its simple word-guessing mechanic.
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Sports Q&A - How are esports regulated?
28 January 2021It’s impossible to answer this question without taking a closer look at the esports ecosystem. Although there are certain parallels to draw with traditional sports (with professional players, teams, leagues and championships) there are also significant differences. In particular, the international and national federation structure as seen in traditional sports is generally absent in esports.
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The Esports Gold Rush – What Do ‘Traditional Sports’ Need to Consider?
29 November 2019Everybody wants a piece of the esports pie, and the International Cycling Union (ICU) is the latest to make its move. The world governing body of cycling has teamed up with Zwift - the innovative online platform which allows riders to compete against each other in a virtual world - to host the world’s very first ‘cycling esport world championships’ in 2020.
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Artificial Intelligence: The New Driving Force Behind Sports Performance and Entertainment
13 February 2019If I was to raise the topic of “artificial intelligence” in football, you’d be forgiven for thinking I was referring to Joey Barton’s decision to enrol as a philosophy student at Roehampton University back in 2013. But not so – last month it was announced that London-based non-league club, Wingate & Finchley FC, have employed football’s very first ‘AI coach’.
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What game creators need to know about protecting their brands
30 March 2017We have written an article for GamesIndustry.biz, one of the leading websites for news and information about the global video games industry. The article comments on a recent kart racing suit filed by Nintendo and offers advice for game companies.