Keeping Children safe online – what we can learn from the games industry
- 26 July 2022
- 16.00 – 17.00 BST (British Summer Time); 08.00 – 09.00 PDT (Pacific Daylight Time); 11:00 - 12:00 EDT (Eastern Daylight Time)
Submit your details to request event materials
Today’s children are growing up in a world where being online is becoming essential whether it be to access educational content or to play the latest online game.
While existing in a digital world has its advantages, risk of harm is significant and growing and as a result keeping children safe online is the top of most Governments’ agendas. Although organisations are keen to ensure safe online environments for future generations, there are an increasing number of compliance challenges which organisations are struggling to overcome in a way that does not adversely affect user experience and ultimately user engagement.
Join experts in regulatory law from leading firms in digital content, Lewis Silkin and Frankfurt Kurnit Klein & Selz, as they discuss some of the challenges of keeping children safe in an online world from a UK and US perspective respectively. As the games industry is often at the forefront of technological and societal change – as well as being firmly in the crosshairs of regulators around the world – we have selected it as a case study to share practical examples of how to tackle these issues. But whether or not you are involved with the games industry, there are lessons to be learned from how this sector has dealt with the issue on either side of the Atlantic.
Featuring on the panel of experts will be:
- Bryony Long (Partner and Co-Head of Data & Privacy) and Nick Allan (Legal Director & Head of Interactive Entertainment) from Lewis Silkin;
- Daniel Goldberg (Partner and Chair of Privacy & Data) and Jess Carballo (Associate specialising in advertising, digital media, and privacy law) from Frankfurt Kurnit; and
- Dominic Murphy (Head of Policy and Public Affairs), a guest speaker from Ukie, the UK’s trade association for the games industry.
In this session, we will cover:
- Current and proposed legislation in the UK and the US, including the ICO’s Children’s Code, the Online Safety Bill, and more
- Practical examples of how games companies and other digital media organisations deal with these challenges, including age verification, age-appropriate design requirements and more
- Expert insight from Ukie into the UK games industry’s views and response of its members to the challenges outlined in this session