What are cheats and hacks?
Cheats and hacks are activities which interfere with the integrity of the video game or the experience of other players and include tools or software that give a player an unfair advantage in the game. This includes software which provides cheating players with unlimited health or resources, auto-aim, or revealing hidden items in a game. There is an active market for cheat developers, with some estimates suggesting that the global game cheat and hacking software marketplace has revenues of over £50 million each year.
What legal tools can game developers use to prevent cheats and hacks?
How significant is the UK video game industry?
The Sony v Datel dispute and the protection of software
The recent Sony v Datel dispute in the Court of Justice of the European Union (CJEU) is an interesting case study which considers the extent to which certain cheat tools may infringe the protection for computer programs under the EU’s Software Directive. The dispute is also highly relevant in the UK, as the protection for computer software in the UK is based on the pre-Brexit EU Directive. We have written a detailed analysis of the dispute in the Interactive Entertainment Law Review academic journal, which is summarised on our website here.
The case concerned cheat software called ‘Action Replay’, which modified RAM variables in Sony’s PlayStation Portable console and which unlocked restricted features in games played on the console. The cheat software did not copy the original game’s programming code (which would infringe copyright protection for that code), but instead manipulated variables transferred to the console’s memory during gameplay. Previous EU case law had confirmed the source code and the object code of a computer programme were protected under the Directive, but that other elements of a computer program, such as the functionalities and its user interface, were not protected through the Software Directive. The Court was therefore asked to determine whether the content of the variable data transferred to the RAM of a computer while software was running was protected.
The CJEU decided that altering RAM variables does not involve copying or altering original elements of the game’s code and, as a result, such modifications fall outside the scope of computer program copyright infringement. Sony was therefore unable to rely on protection under the Software Directive to take action against the developer of the cheating tool. As discussed above, games companies however remain able to rely on a range of other legal tools to prevent cheats and hacks.
Key Takeaways
The most successful strategies for games companies policing cheats and hacks are multifaceted, and will involve robust anti-cheat systems, active monitoring of player activities to detect signs of third-party software, clearly drafted and enforceable terms of service and a comprehensive policy for identifying, protecting and enforcing intellectual property rights. A balanced approach to enforcement is also recommended. Developers should seek to maintain a dialogue with their player communities on cheating issues. By balancing enforcement and engagement, developers can safeguard the value of their games and their IP whilst supporting the community and creativity that defines the gaming industry.
Game Changers 30th September
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