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Press01 February 2024
Partner and Lewis Silkin video games expert, Nick Allan, was interviewed by the editor-in-chief of leading UK games industry business website, GI.biz, in relation to the ongoing online debate around intellectual property in video games sparked by the recent smash-hit, Palworld.
15 July 2022
Nick Allan, Lee Nair and Kayleigh Williams highlight legal pitfalls and tips for making the direct hire of remote employees a success.
Nick Allan comments for Gamesindustry.biz: Clone culture and its continuous impact on indie developers21 February 2022
Discussions around clones crop up on a regular basis, usually around the release of widely successful games that are being copied. In recent weeks, the conversation mainly revolved around hit puzzle game Wordle, which has seen a high number of clones emerge following its viral success, as well as numerous games inspired by its simple word-guessing mechanic.
Press03 February 2022
The code that powers the website of the viral puzzle game Wordle can be copied and saved to continue playing it for the next seven years, it has been revealed.
28 January 2021
It’s impossible to answer this question without taking a closer look at the esports ecosystem. Although there are certain parallels to draw with traditional sports (with professional players, teams, leagues and championships) there are also significant differences. In particular, the international and national federation structure as seen in traditional sports is generally absent in esports.
Press06 January 2020
As the CMA investigates the use of subscriptions in video games, James Gill, JJ Shaw and Mark Hersey comment on best practices.
29 November 2019
Everybody wants a piece of the esports pie, and the International Cycling Union (ICU) is the latest to make its move. The world governing body of cycling has teamed up with Zwift - the innovative online platform which allows riders to compete against each other in a virtual world - to host the world’s very first ‘cycling esport world championships’ in 2020.
Oliver Fairhurst and JJ Shaw write for LawInSport: Cheating in video games – lessons from Blizzard’s successful case against cheat and bot developer
Press27 August 2019
Oliver Fairhurst and JJ Shaw have written an article for LawInSport. The article discusses the claim that was recently won against a developer of cheat software by Blizzard, the video game developer and publisher behind hugely successful games such as World of Warcraft, Starcraft and Overwatch.
13 February 2019
If I was to raise the topic of “artificial intelligence” in football, you’d be forgiven for thinking I was referring to Joey Barton’s decision to enrol as a philosophy student at Roehampton University back in 2013. But not so – last month it was announced that London-based non-league club, Wingate & Finchley FC, have employed football’s very first ‘AI coach’.
Deal31 January 2018
Lewis Silkin has advised its client on the sale of omni-channel gaming provider Games Warehouse to Blueprint Gaming, part of the Gauselmann Group.
30 March 2017
We have written an article for GamesIndustry.biz, one of the leading websites for news and information about the global video games industry. The article comments on a recent kart racing suit filed by Nintendo and offers advice for game companies.