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Nick Allan

Nick AllanLegal Director and Head of Interactive Entertainment

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I lead the Interactive Entertainment practice at Lewis Silkin. I represent businesses of all sizes in the games business, from multinational publishers to indie developers, as well as acting for other service providers to the games industry.

Much of my day-to-day work is advising on commercial transactions in the games industry, including developing, publishing and licensing deals, but I also have a background in intellectual property and advise on issues specific to the industry, such as in relation to the use of real-world assets in games. I also advise games companies on the various regulatory issues that affect the games sector, such as those relating to the Online Harms Bill, the Children’s Code, age ratings, virtual currencies, loot boxes, collecting societies and e-commerce.  

I am a member of the Video Game Bar Association and have been recognized by the Legal 500 for my work in the games sector as a “lawyer to watch”.


I advise on commercial transactions across the games sector.  Contract drafting, negotiation and review are at the core of my practice and include:

  • Games publishing contracts, acting for both publishers and developers, in all key games markets worldwide.

  • Games development agreements, relating to games and related technology on all platforms.

  • Games outsourcing arrangements, acting for businesses on both sides of outsourcing.

  • Games licensing deals, from TV, book and film cross-overs to merchandising deals.

  • Games documentation, including EULAs, privacy policies and other consumer terms.
In addition, I regularly advise games companies on compliance with relevant legislation, regulations and codes of practice in the sector.

Intellectual property & brands

My background is in intellectual property and I previously acted for games companies and other technology and media companies in a variety of trade mark, copyright, designs and patent litigation. I continue to advise on the crossover between games and intellectual property, such as on avoiding IP infringements when using real-world buildings, people and objects in games. I also work with closely with the intellectual property team on managing trade mark and patent portfolios for games companies, as well as carrying out IP audits and offering strategic advice on brands and intellectual property positions.
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